How To Doom Mods

This is a tutorial on making mods for Doom or Doom 2. This tutorial also works for editing Heretic or Hexen (I think.)

PART 1: SPRITE TUTORIAL

How-To: Three Different Methods to Install and Use Mods with GZDoom Go to to download the latest version of GZDoom Extract and open the GZDoom folder Place your IWAD files (Doom.wad, Doom2.wad, Plutonia.wad, etc.) into the GZDoom folder Select all the files you want to.

  1. You can't talk about Doom mods without talking about Brutal Doom. Winner of Moddb's mod of the year award in 2012 and 2017, Brutal Doom takes the visceral combat of the base game and cranks it to 100. This mod makes the game significantly more gory, adding more blood and gibs to enemies.
  2. Download the Mod you want and the following files: -Note: These files were provided by the Doom Eternal/2016. Extract them if needed 3. Navigate to your Doom Eternal install folder 4. Move the DEternalloadMods.exe, DOOM Eternal Mod Injector.exe, idLauncher.exe, patches.ini.
  3. 1 Full-fledged mods 2 Weapon WADs 3 Bosses and enemy WADS 4 External links Action Doom Action Doom 2: Urban Brawl Cold as Hell Demon Eclipse Knee-Deep in ZDoom Torment and Torture Void ZPack - Random Maps for ZDoom ZPortal Brutal Doom Doom3 weapons for Doom2 The Stranger stweaps (weapons from Skulltag) Weapon Resource WAD Weapons of Saturn Weasel's weapons Realm667 Doom.

Tools needed for modding:

1: XWE - eXtendable Wad Editor

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2: Doom Builder

How

3. WhackEd

4. zDoom (best for loading mods)

First Tutorial: Adding Sprites...

Okay, you've played it, now you want to make it! Doing that won't be easy, you will have to work!First, open up a new version of XWE if you have it. Go to the section at the bottom called SPRITES. Sprites are anything that moves, shoots, is able to be picked up - basically anything that isn't thewalls, ceilings, skies, floors, coding, or surfaces. The first sprite that normally comes up is CHGGA0, the 'chaingun barrel rotation sequence 1' sprite. If you want to change it or any sprite you want to (let's just do CHGGA0), go up to the top and select ENTRY, REPLACE (not Replace RAW DATA) open a folder, choose an image, with a light blue or purple background. If it has one of the two color backgrounds, then it can be successfully converted to a sprite.

How To Doom Mods 1.12.2

Now, three things can happen here. The first thing that could happen is that the weapon is perfectly settled on the HUD simulator. The second thing that could happen is that the sprite could be NOT on the HUD simulator. This means that you didn't take that sprite from another WAD. It hasn't been configured yet. The third thing is that the weapon is chopped up, super large, and awful-looking. The sprite is too large. Go ahead and resize it down a bit.

If you want your sprite to show up on the 'HUD-style fix,' which you normally will if your sprites aren't too large, then put a '-' (without the quotes) before the coordinate's number. By the way, if your sprite is too big, it will not shrink it down.

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